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Getting Started with FRC·Lesson 5 of 28

How a Match Works: Auto, Teleop, and Endgame

The 2 minutes 30 seconds of an FRC match broken into its three phases, with real examples from recent games.

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Six robots, two and a half minutes

An FRC qualification match lasts 2 minutes and 30 seconds (150 seconds) of action and pits two alliances — Red and Blue, three robots each — against each other on the field. Each match is split into three phases.

1. Autonomous (the first 15 seconds)

For the opening 15 seconds, drivers cannot touch the controls. Robots run pre-written code, using sensors, cameras, and odometry to move and score on their own. Strong autonomous routines are a major competitive advantage. For example, in 2025 REEFSCAPE, robots would leave their starting line, place 'Coral' on the 'Reef,' and remove 'Algae' — all without driver input.

2. Teleop / Driver-Controlled (the remaining 2 minutes 15 seconds)

After autonomous, human drivers take over for the remaining 2 minutes and 15 seconds. A team's drive team (driver, operator, human player, and coach) controls the robot to collect game pieces and score. In REEFSCAPE, drivers grabbed Coral fed by a Coral Station human player and scored on the Reef, or processed Algae. In 2026 REBUILT, drivers shoot Fuel (foam balls) into the Hub, which only scores when it is 'activated.'

3. Endgame (the final seconds of teleop)

The last portion of teleop is the Endgame, where robots attempt high-value, often climbing-based actions:

  • REEFSCAPE (2025): park under the Barge (2 pts), or hang on the shallow Cage (6 pts) or deep Cage (12 pts).
  • REBUILT (2026): climb the ladder-shaped Tower, ascending up to three rungs for points.
  • CRESCENDO (2024): climb the Chain on the Stage.

Endgame is dramatic because points swing fast and multiple robots often climb simultaneously.

How scoring becomes ranking

In qualification matches, you don't just want to win — you want Ranking Points (RP). A typical scheme awards:

  • Points for winning a match (and a smaller amount for a tie)
  • Bonus RP for completing game-specific objectives (e.g., an autonomous bonus or a scoring threshold)
  • A Coopertition Bonus, earned when both alliances cooperate on a shared task (in REEFSCAPE, both alliances processing enough Algae in the Processor lowered the ranking-bonus threshold)

Your Ranking Score is your total RP divided by matches played. A higher rank means you're more likely to be an Alliance Captain or an early pick in the playoffs.

Why phases matter strategically

A well-rounded robot scores in all three phases. Many rookie teams aim first for a reliable autonomous (free points every match) and a dependable scoring cycle, then add an endgame climb once the basics work.

Learn more

Key takeaways

  • A match is 2:30 long: 15 seconds of autonomous (code only) followed by 2:15 of driver-controlled teleop, ending with a high-value endgame.
  • Recent endgames are climbing challenges — Cages in 2025 REEFSCAPE, the Tower in 2026 REBUILT, the Stage chain in 2024 CRESCENDO.
  • In qualifications you earn Ranking Points for winning, tying, and completing bonus objectives, plus a cooperative Coopertition Bonus; rank = RP per match played.

Lesson quiz

Required

Answer all 3 questions correctly to complete this lesson.

1.Which sequence correctly describes the periods of an FRC match?

2.What is the defining characteristic of the Autonomous period?

3.What is the Endgame portion of a match?

Answer every question to submit.