Building Parts with Features
Turn sketches into 3D parts using extrude, revolve, hole, fillet, shell, and pattern features, and understand the multi-part Part Studio.
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From 2D to 3D
Once you have a sketch, you turn it into 3D geometry with features. The most common in FRC are:
- Extrude — push a sketch profile straight out to a depth. A 2x1 in rectangle extruded 24 in becomes a box tube. Extrude can add material (New/Add) or remove it (Remove) to cut pockets and slots.
- Revolve — spin a profile around an axis. Great for shafts, spacers, and pulleys.
- Hole — place properly sized holes (clearance or tapped) with the dedicated Hole feature, which knows standard sizes.
- Fillet / Chamfer — round or bevel edges. Fillets reduce stress concentrations and sharp corners.
- Shell — hollow out a solid to a wall thickness.
- Pattern (linear / circular / mirror) — repeat a feature many times. Essential for the repeating hole patterns on FRC tubes and plates.
The Part Studio: many parts, one place
A powerful Onshape concept is that a single Part Studio can contain multiple parts that are all designed together in the same space. This enables top-down design: you sketch the overall layout once, then build several parts that all reference that shared layout. Because they share geometry, the parts stay aligned automatically — if you move a mounting hole, every part that referenced it updates.
This is different from older CAD where each part is its own isolated file. In FRC, modeling a gearbox's two side plates plus its standoffs in one Part Studio means they line up perfectly by construction.
A practical build order for a box tube
- Sketch and extrude the 2x1 in cross-section to length (use 6061-T6 aluminum dimensions).
- Sketch the hole pattern on a face: a row of 0.196 in holes on 0.5 in spacing (the common FRC standard, matched to #10 hardware).
- Use a linear pattern to repeat the hole down the tube.
- Add fillets/chamfers where needed.
In practice FRC designers automate this with FeatureScripts like Tube Converter (covered later), but you should understand the manual steps first.
Keep the feature tree clean
- Name your features and parts ('Gearbox Left Plate', not 'Extrude 7'). Future-you and your reviewers will thank you.
- Edit early features by rolling back, rather than piling on fixes at the end.
- Use the right feature for the job — don't fake a hole with an extruded cut when the Hole feature exists.
Why this matters
Clean, parametric parts are easy to change when (not if) the design evolves mid-season. A messy model that breaks every time you edit it will slow your whole team down. Stage 1A and 1D of FRCDesign.org drill these features in an FRC context.
Key takeaways
- Extrude, revolve, hole, fillet/chamfer, shell, and pattern are the core features for building FRC parts
- Patterns are essential for repeating FRC hole patterns (0.196 in holes on 0.5 in spacing)
- Onshape Part Studios can hold multiple parts that share geometry, enabling top-down design where parts stay aligned automatically
- Name parts and features and use the right feature for each job to keep models clean and easy to edit
Lesson quiz
RequiredAnswer all 3 questions correctly to complete this lesson.
1.What does the Extrude feature do to a 2D sketch?
2.Which feature would you use to create a rotationally symmetric part like a wheel or knob from a profile?
3.How does Onshape store the features you apply when building a part?
Answer every question to submit.